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Wargame red dragon tier list3/18/2023 Maglans, thanks to the Spike, are among the deadliest special forces units thanks to their Gilion assault rifles and Negev LMG.Doban-LRs use the Spike MR, which is the fastest traveling ATGM in the game, giving vehicles little time to hide, unlike most long-range anti-tank solutions.You can bring infantry in the Merkava IIA - an "IFV" that is highly armored, carries a grenade launcher, a 105mm cannon, and is technically not a tank.What's awesome about Israel General Decks Don't be surprised if people flame you for using a "cheese" deck/nation. As unique as they are over-powered, some of Israel's units can single-handedly turn the tides of 1v1 or 2v2 matches. That being said, they also get access to some of the most broken units in the entire game. And of course, it is very good at hunting down helicopters.I'm hesitant to add Israel because, like many other players, it seems as though Israel can really upset the "delicate" balance of Wargame: Red Dragon's units – especially considering it's a paid DLC. If enemy planes focus on regular fighters, the LAZURS will probably be able to get into range and wins. If enemy planes are in your base, it is great to ambush them, and it can help buff up strike packages, alongside regular fighters. While it will die if it is sent directly at an enemy fighter, if it gets close it is brutally effective, and it is very fast and maneuverable. It gets twin sets of infrared missiles, and while neither is that good, combined they are quite effective since they shoot simultaneously. The LAZUR is the other good quality fighter, but it is a helicopter hunter. Thus, the Polish Mig-29 is better, but this being said the German version isn’t awful and it is perfectly decent against bombers and not too bad compared to other high tier fighters. It isn’t that well optimized, since 2 fire and forget long range air-to-air missiles are inefficient: 3 and above are best to get good use out of them, since this is how many you will get off in a head-to-head engagement, while with SA missiles 2 are the standard number, thus you don’t really get that big of an improvement, and you get lower accuracy and cost more, as well as getting a lower veterancy for this. The Mig-29 9-13S is the East German air superiority fighter. It gets a decent workhorse fighter, ATGM plane, SEAD, a rocket plane, bomber, a helicopter hunter, and miscellaneous cluster, rocket, and napalm planes. While East Germany doesn’t get a 30% availability bonus, generally necessary for most small, non-coalition nations to have a great air arm, but it does get a good aircraft line up. It is a more powerful and more brutla anti-aircraft helicopter compared to the Sokol, but more clumsy, less useful as a general fire support element, and more expensive: still it isn’t bad. Alternatively, the 95 point one, DHS Mi-24P, is an anti-aircraft helicopter and anti-tank helicopter, getting the Kokon-M missile with improved AP, which has significantly more anti-plane range than most anti-aircraft missiles that helicopters have. It has 4 Kokon missiles, which are decent, although few in numbers, and 80mm rockets. The 80 point one, the KHS Mi-24P, is a clone of the Soviet Mi-24V, with a fixed 30mm cannon which does take a while to aim, but is pretty good when it does open fire. There are Mi-8 helicopters but these are pretty bad: the real options are the 80 and 95 point hinds. I prefer the next unit on the list for bolstering infantry AT firepower. If you want a forest fighting unit it is quite effective, but the heightened cost at 20 points makes it less efficient against infantry: you pay a lot for a niche anti-armor unit. a 24 AP, 50% accuracy weapon, but which unfortunately only gets 525 meter range. You can get a 1990 version of this, which has the RPG-7VR. You can deploy them in the SPW-50k 5-point transport (the MTLB is much worse), the BMP-1 10 point IFV, various BMP-2s, or if you want them, motorized in the SPW-80: all are decent options, but I like 2 in the SPW-50k and 1 in the BMP-1 They should be the backbone of your army. Their weapons loud out is relatively basic, RPG-7, PMK machine gun, and AK-47 assault rifles, but they are cheap, numerous, and highly efficient against infantry. Definitively the most important is the Mot-Shutzen, a 15-point, mostly mechanized shock infantry. With any army, infantry is at its center, but this is doubly true for East Germany, reliant on its high performing, cost-effective, troops.
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